Monday, September 29, 2014

Emerging Technologies


1. Augmented Reality
Lee, K. (2012). Augmented Reality in Education and Training. TechTrends, 56(2), 13-21.


In the article “Augmented Reality in Education and Training,” Kangdon Lee defines Augmented Reality (AR) as “a technology that allows computer-generated virtual imagery information to be overlaid onto a live direct or indirect real-world environment in real time” (p. 13). Many people confuse AR with Virtual Reality (VR), but the two are different. In VR the user experiences computer simulated environments, whereas in AR the environment is real. In other words, educators can project a picture for the students to view, and then they can make changes to it or add to it to help portray the information they are teaching. 



    

























































The pictures above are examples of AR in use. The first one could be used in an Economics or Business lesson; the second one would be useful for a Geography lesson and the last one for a Biology lesson for example.

According to Lee (2012), this type of interactive education can be useful in teaching Occupational Health and Safety, among other subjects. An instructor could use this technology in the classroom to demonstrate safety inspections. Students can be given an example of a building and asked to conduct a safety inspection in AR. The instructor can include safety hazards or change details as the students are conducting the inspection. It is similar to a case study but it is live and in real-time. Moreover, he points to the fact that using AR in actual safety inspections in industry would allow for more efficient and advanced inspections than the traditional methods which involve paper checklists.

There are also AR textbooks; a picture example is below. Students would purchase textbooks or eBooks as per normal and the AR software can bring the information in the book to life in front of them. This would be beneficial for describing places, systems, functions, etc.


There are many advantages to using AR in an educational setting. Lee (2012) stresses the fact that AR will be a motivator for students. He also highlights that it will aid in enhancing their hands on skills. Not only are they reading and learning about the theories, they are also getting a chance to try out their new knowledge first hand. Students will leave the classroom having been able to apply what they have learnt. It is a whole new way of allowing students to explore and experiment. In addition, this generation of young people has grown up with technology. This style of teaching tool will fit in nicely with today’s youth.

There are also many challenges with this technology. First of all is cost. AR is a fairly new technique and will require a lot of research, development and maintenance, which may prove to be costly. In addition, there is the actual cost of purchasing the technology to use in each educational institution which will be an added expense. Second, instructors will have to be trained in using the technology. This will cost more money and take time. Furthermore, some instructors may not feel comfortable using the technology. Lee (2012) also points to the issue of integrating AR with traditional methods of instruction and how educational practitioners can ensure they are using the right methods.


2. Mobile Apps 
Cheong, C., Bruno, V., & Cheong, F. (2012). Designing a Mobile-app-based Collaborative Learning System. Journal of Information Technology Education: Innovations in Practice, 11, 98-119.


If you take the time to look around you, you are more than likely going to see at least one person holding a mobile smartphone. On each of those smartphones one can assume that the owner has installed many Apps. A mobile app is basically a software application or program that has been developed to run on mobiles. There are apps for almost anything you could ever want and/or need – cooking, shopping, arts and crafts, reading and the list goes on.

Cheong et.al (2012) in their article titled “Designing a Mobile-app-based Collaborative Learning System” state that “with recent advances in the capabilities of smart mobile devices and their growing penetration rate among the student cohort, it is possible to take advantage of these devices to design a system to promote high-order thinking skills in the lecture environment” (p. 97). Teaching in Qatar, every student has at least two mobile phones with them at all times. Employing learning based apps in the classroom would be an extremely beneficial tool for engaging the students. There are many mobile apps that can be used in the classroom but there are two that seem to be growing. They are Socrative and Plickers. You can see their logo and websites below.



Directly from their website, “Socrative lets teachers engage and assess their students with educational activities on tablets, laptops and smartphones. Through the use of real time questioning, instant result aggregation and visualization, teachers can gauge the whole class’ current level of understanding. Socrative saves teachers time so the class can further collaborate, discuss, extend and grow as a community of learners.” This app allows instructors to create assessments and receive instant student results, along with reports about student levels and class averages. The instructor can easily identify which students are not engaged or are not grasping the material. It also provides the students with the ability to receive feedback instantly and helps to mix up the learning environment.














Plickers is similar to Socrative but the main difference is that the students do not need to have their own mobile device. Directly from their website it says “Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment data without the need for student devices.” Students are given cards to record their answers; when the students hold up their cards the teacher’s mobile device will scan the entire room and provide feedback on  the students answers.

These are only two examples but there are many more educational apps available. If you are interested in learning more about these aps and how to use them in your classroom you can visit the company websites.

There are many advantages of using mobile apps in a classroom. First and foremost, it should be generally easy to introduce. Nowadays most students know how to use smartphones so students may not need intensive training. Second, there are many apps available to download (both free and at a cost). Furthermore, there are many new apps being developed all the time, so there is always room for upgrades and new app ideas. Using apps in a classroom will also provide a new way to engage students in the learning. It is a break from traditional lectures, note taking and discussions. It will allow students a little more diversity in their learning environments.

There are also a few challenges that need to be considered. First, is the cost associated with using mobile apps. If the app that an instructor chooses requires every student to have a mobile smartphone, who will be expected to purchase the mobile phones? It will cost a lot of money to purchase a smartphone for every student and can students be expected to have their own smartphone. Also related to cost is the price of the App. Some apps are free but if you choose to use one that has to be purchased, again, who should have to pay for it? A second concern would be training for instructors. Instructors would have to be trained in how to use smartphones and how to use apps. Third, who will decide what apps are to be used in the classroom? Will that be the instructor’s responsibility or the responsibility of management or educational boards? Which also raises the question of will all teachers have to use the same apps? Lastly, allowing students to use their mobile phones during class may actually prove to be a hindrance. Will the students be distracted and thus have a negative affect on their learning? All of these issues would need to be considered before completely integrating apps into classrooms on a regular basis.


3. Skype

Morgan, H. (2013). Using Skype for Exciting Projects. Childhood Education, 89(3), 197-199.


“Skype is a user-friendly voice over internet protocol (VoIP) software that allows users to make video and voice calls using the Internet” (Morgan, 2013, p. 197). Skype is an easy way to call and video chat with people all over the world using the Internet. For further information on Skype you can go to their website http://www.skype.com










Skype has many noteworthy benefits for instructors. First of all, it allows students to connect with professionals who are working in industry. If you are teaching a course on Recruitment and Selection, the instructor can arrange to have a Recruiter as a guest speaker via Skype, no matter where they are located geographically. This way it can be much easier to agree on a time that is beneficial for both parties involved. The guest speaker can live anywhere as long as they have Internet access and a computer. Morgan (2013) says, “The number of instructors who are using Skype to connect with experts is skyrocketing” (p. 198). Second, it allows students to connect with other students. College of the North Atlantic has a total of 18 campuses and there are students taking the same courses across those campuses. Skype could provide the opportunity for those students to interact with each other. Finally, Skype could provide the opportunity for students to participate in virtual field trips. This would allow students to view real-world industry locations without having to leave their classroom. The students will also be able to interact with the industry expert simultaneously through these virtual field trips.

There are numerous advantages of using Skype in the classroom, in addition to those mentioned above. Skype is easy to use and there is not much equipment needed. All the instructor would need is access to the Internet, a computer with a microphone and a webcam (if video is desired). Thus, the costs of using this technology would not be too high as most schools already have access to these materials. In addition, Skype is free. Instructors will not have to pay to set up a Skype account, as long as the person you are contacting has Skype as well. Finally, giving the students an opportunity to experience Skype and video conferencing will be very beneficial for their future careers, especially in the field of Business. Today many meetings and discussions take place online via Skype or other videoconferencing software. Using Skype in educational settings will ensure that students are aware of these types of technologies prior to entering the industry.

With all technologies and new ideas come challenges as well. First, users may experience technical difficulties. This can pose a problem when working with any type of technology but the potential of experiencing problems is heightened when relying on Internet connectivity, especially in rural areas. Related to this challenge, when using Skype and videoconference tools there is always a chance of interrupted sound and picture. Morgan (2013) highlights another challenge. She states, “When students first use Skype, they also may pay more attention to viewing their own image rather than focusing on the guest” (p. 197). When using Skype, you can view a picture of yourself in the corner of your screen (this is what the other party can view). Therefore, the instructor needs to ensure students are actually paying attention to the guest speaker and not distracted by the pictures of themselves.